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Works
Artillery Hell - Shoot-Em-Up Tank Roguelike
Artillery Hell is a dynamic tank roguelike developed over a seven week course. The game is designed to enable different and emergent playstyles through recursive upgrades.
GitHub Repository -------- Release Notes

Room 306 - Alternate Reality Game
Created and iterated on gameplay choices to develop a multimedia interactive ARG, working together with a small team. May 2022.
Roadmap ---------- Gameplay Planning Doc

Graphic Design
Graphic design is an essential element of game design. Although I do not consider myself a graphic designer it is critical to know & appreciate the discipline.
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Doug Mastermine - Action Avatar
Doug Mastermine, a space spelunker is an action avatar. A hero character created in Writing Characters For Interactive Media & Games.

High Altitude Rockoon Platform
Science research project to develop a proof of concept for an affordable way to launch rockets into low earth orbit from a weather balloon. Awarded 2nd place at WESEF. March 2021.
Presentation --------- Research Paper

Wonderune - Video Game RPG
Wonderune is an RPG that can be played
independently or collaboratively, developed with a small team. March 2023.
Concept document -------- WorldAnvil Site

Unity Engine Projects
I completed The Ultimate Guide to Game Development (Official) course from Udemy, which was created in partnership with Unity. Over the 200+ hours of work I created 2 games. December 2023.

The Strife of Manyfalls - DnD
The Strife of Manyfalls is a brief Dungeons and Dragons adventure written as the final project for Storytelling In Interactive Media And Games.

Academic Writing
Below samples of my academic work:

Creative Writing
A creative writing project with a critical introduction that fulfilled my Humanities & Arts (HUA) project requirement. The story is an homage to well-known works and inverts time travel tropes.
