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Works

Artillery Hell - Shoot-Em-Up Tank Roguelike

Artillery Hell is a dynamic tank roguelike developed over a seven week course.  The game is designed to enable different and emergent playstyles through recursive upgrades.

GitHub Repository --------  Release Notes

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Room 306 - Alternate Reality Game

Created and iterated on gameplay choices to develop a multimedia interactive ARG, working together with a small team. May 2022.

Roadmap ---------- Gameplay Planning Doc

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Graphic Design

Graphic design is an essential element of game design.  Although I do not consider myself a graphic designer it is critical to know & appreciate the discipline.

Graphic design samples

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Doug Mastermine - Action Avatar

Doug Mastermine, a space spelunker is an action avatar.  A hero character created in Writing Characters For Interactive Media & Games.

Hero Description

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High Altitude Rockoon Platform

Science research project to develop a proof of concept for an affordable way to launch rockets into low earth orbit from a weather balloon.  Awarded 2nd place at WESEF.  March 2021.

Presentation --------- Research Paper

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Wonderune - Video Game RPG

Wonderune is an RPG that can be played

independently or collaboratively, developed with a small team. March 2023.
Concept document --------  WorldAnvil Site

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Unity Engine Projects

I completed The Ultimate Guide to Game Development (Official) course from Udemy, which was created in partnership with Unity.  Over the 200+ hours of work I created 2 games. December 2023.

2D Game ------ 3D Game (Unity Packages)

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The Strife of Manyfalls - DnD

The Strife of Manyfalls is a brief Dungeons and Dragons adventure written as the final project for Storytelling In Interactive Media And Games.

Adventure Guide

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Creative Writing

A creative writing project with a critical introduction that fulfilled my Humanities & Arts (HUA) project requirement.  The story is an homage to well-known works and inverts time travel tropes.

HUA Final Project

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